By April Neander, The University of Chicago https://youtu.be/oWecQ6AmN2A Chapter 12 of the University of Chicago PaleoCT training course. Covers importing data, navigation, reorientation, cropping, and merging scans in VGStudio.
3D Digital Reconstruction
By April Neander, The University of Chicago https://youtu.be/HaVuQSQh4Lg Chapter 11 of the University of Chicago PaleoCT training course. Covers reconstruction tools available on Datos, such as AGC, cropping, and other modules.
Additional Scan Tips
By April Neander, The University of Chicago Chapter 9 of the University of Chicago PaleoCT training course. Covers mutliscan, observation ROI, and troubleshooting.
Scanning with the 180 kV nano-focus tube
By April Neander, The University of Chicago Chapter 8 of the University of Chicago PaleoCT training course. Covers the differences between the 240 kV micro-focus and 180 kV nano-focus tubes, mounting, positioning and parameters for lower density specimens, and additional […]
Fossils and Filters
By April Neander, The University of Chicago Chapter 7 of the University of Chicago PaleoCT training course. Covers tips for mounting fossils, and when and how to use filters.
Scanning with the High Power 240 kV Tube
By April Neander, The University of Chicago Chapter 6 of the University of Chicago PaleoCT training course. Covers scanning software for Waygate machines, positioning a specimen in the scanner, how to read a histogram, scanning parameters, and detector calibration.
Pre-Scan
By April Neander, The University of Chicago Chapter 5 of the University of Chicago PaleoCT training course. This video covers power modes, changing a dual tube system, and warmup. This video is specific to Phoenix/GE/Waygate machines.
Mounting Specimens
By April Neander, The University of Chicago Chapter 4 of the University of Chicago PaleoCT training course. Covers intro to mounting and wet specimens.
Background and Theory
By April Neander, The University of Chicago Chapter 3 of the University of Chicago PaleoCT training course. Covers basic vocabulary, parts of the machine, common artefacts, and quality/speed/resolution tradeoffs.